68trust / 100

3dCMS

by 3dcms.info in AI models & inference

MCP serverPassing, checked 5 h ago

Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

https://3dcms.info/mcp

This listing's own text contains instructions aimed at AI agents (see the security scan below). We withhold that text from agents and never recommend this service.

Last 30 days

All checks passedSome failedAll failedNot checked
Uptime
100%
Response time
481 ms typical, 524 ms slowest 5%
Last check
5 h ago
Next check
in 2 h

How to call it

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "3dcms": {
      "type": "http",
      "url": "https://3dcms.info/mcp"
    }
  }
}

13 tools

  • list_scenes

    List the 3D scenes saved in your 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated time and (when published) its site slug. Pass `q` to search by name or slug instead of paging through a big account; page with

  • probe_lighting

    For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` =

  • probe_framing

    Read a saved camera (cameraId), or an exact pose, as a visitor sees it at the screen shapes they actually have (16:9 desktop and 9:16 phone by default), against the rules a photographer and a web designer use. A PAGE shot (a page's own camera, its arrivalCameraId or a camera insi

  • design_review

    A designer's critique of a scene (or one page with pageId) against its BRIEF: what it is for (settings.design, or, when none is declared, what it reads as and why), its palette (dominant, secondary, accent, harmony, temperature, key, and whether that serves the intent and the moo

  • upload_asset

    Put a file into the account's asset library and get back its /assets url to use in apply_ops (a glb on a geometry node as data {primitive:"imported", assetUrl}, an image in materialMaps or a webImage src, an mp3 in an audioClip: data.audioClip = {src, volume 0-1, loop, mode, mute

  • compose_surface

    Make a flat surface that looks PRINTED ON a real material: a quote on a stretched canvas, a poster, a shop sign, a label, a plaque, a book cover. Start from a `base`: a texture set from the library (`setId` from list_assets; tiled at `tileSize` meters, or `mode` "stretch" for a w

  • measure

    Measure nodes in a saved scene (analytic, instant, no render). For each node in nodeIds: its world centre, its size along its own axes after every scale above it, its world bounding box, and `clearance`: the nearest visible thing in each world direction (+x, -x, +y, -y, +z, -z) t

  • get_scene

    Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an

  • create_scene

    Create a new scene in your 3dCMS account and return its id: empty, or with copyFrom a full COPY of one of your scenes (Save As), the way to try a big change on a new version while the original and its published site stay untouched. Build it up with apply_ops. It appears in your a

  • apply_ops

    Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then modify or

  • list_assets

    Search the images, models and sounds in the account AND the shared public library (frames, props, texture sets; `scope` mine|shared|all, default all). A row with shared:true is copied in first with upload_asset {assetId}: place the url that returns, never the shared one. This is

  • get_scene_screenshot

    Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches and after probe_framing, and judge each image as a photographer and a web designer would: one clear subject, on a third (for a page's own ca

  • publish_scene

    Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS c

Security scan

  • Mentions credentials or secret files in tool:probe_lighting
    r the live sky, and `ambient` = lighting.env.intensity NAMED as a term, sorted by contribution, plus a `why` on each light that does not rea

Recent checks

WhenResultHTTPTime
5 h agoPassed200511 ms
14 h agoPassed200526 ms
23 h agoPassed200524 ms
32 h agoPassed200398 ms
41 h agoPassed200481 ms
2 days agoPassed200422 ms