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Agent Search

by gamemaxxing.baes.so in Search & web

x402 APIPassing, checked 3 h ago

Search GAMEMAXXING's video games and gaming knowledge base for game concepts across game design, game business, game culture, and gaming history, then return ranked JSON hits with full content first and source URLs second.

POST
https://gamemaxxing.baes.so/api/agent/v1/search
Price
$0.001
per call in USDC
Uptime
100%
last 30 days
Response time
372 ms
840 ms slowest 5%
Last check
Passed
3 h ago, next any minute now

Run a free test callHow to call it

Reliability

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How to call it

POST https://gamemaxxing.baes.so/api/agent/v1/search

Each call costs $0.001 in USDC on Base, paid with the request over x402.

Run a free test callOne unpaid request, the way an agent sends it. You see the payment challenge it gets back. Nothing is charged.

Example request

From the listing.

POST https://gamemaxxing.baes.so/api/agent/v1/search
content-type: application/json

{
  "category": "game-business",
  "limit": 5,
  "offset": 0,
  "query": "battle pass retention"
}

Parameters

ParameterTypeRequiredDescription
categorystringNoOptional GAMEMAXXING internal category slug used to narrow results to part of the GAMEMAXXING video game knowledge base. One of: game-design, game-mechanics, gaming-history, speedrunning, esports, graphics-tech, game-audio, narrative, gaming-culture, player-psychology, game-business, game-genres.
limitintegerNoMaximum number of ranked concept hits to return.
offsetintegerNoZero-based result offset for pagination. Start at 0, then send pageInfo.nextOffset while pageInfo.hasMore is true.
querystringYesNatural-language game or video game query to run against GAMEMAXXING's concept corpus, including game design, game business, and game culture topics.

Example response

The provider's example. We can't check it without paying.

Example response, 53 lines
{
  "apiVersion": "v1",
  "categoryHits": [
    {
      "category": "game-business",
      "count": 1,
      "label": "Game Business",
      "score": 1.32
    }
  ],
  "hits": [
    {
      "category": "game-business",
      "categoryLabel": "Game Business",
      "content": {
        "body": "A battle pass sells a limited-time progression track and turns player time into a recurring monetization loop. The better versions make seasonal retention feel rewarding rather than purely extractive.",
        "example": "Fortnite normalized the modern battle pass model by tying cosmetics, quests, and season cadence into one repeatable system.",
        "oneLiner": "Battle passes turn engagement into recurring monetization without charging upfront.",
        "relatedTerms": [
          "Games as a Service (GaaS)",
          "Whale Economics",
          "DLC Strategy"
        ],
        "tags": [
          "monetization",
          "live-service",
          "progression"
        ],
        "whyItMatters": "Battle passes influence retention, content cadence, and revenue at the same time, which is why they sit near the center of live-service strategy."
      },
      "id": "battle-pass-economics",
      "matchedFields": [
        "term",
        "body"
      ],
      "score": 1.32,
      "source": {
        "url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
      },
      "term": "Battle Pass Economics"
    }
  ],
  "pageInfo": {
    "hasMore": true,
    "limit": 5,
    "nextOffset": 1,
    "offset": 0,
    "returned": 1,
    "totalHits": 2
  },
  "query": "battle pass retention",
  "totalHits": 2
}

Call it from code

The curl command shows the payment challenge. The JavaScript and Python versions pay and call, and never pay more than $0.001.

curl: see the payment challenge
# bash or zsh: see the payment challenge. Nothing is charged.
curl -sS -g -i -X POST 'https://gamemaxxing.baes.so/api/agent/v1/search' \
  -H 'content-type: application/json' \
  --data-raw '{"category":"game-business","limit":5,"offset":0,"query":"battle pass retention"}'

# x402 v2 sends the challenge base64-encoded in the PAYMENT-REQUIRED header (v1 sends it in the body).
# To read the header:
curl -sS -g -o /dev/null -D - -X POST 'https://gamemaxxing.baes.so/api/agent/v1/search' \
  -H 'content-type: application/json' \
  --data-raw '{"category":"game-business","limit":5,"offset":0,"query":"battle pass retention"}' \
  | grep -i '^payment-required:' | cut -d' ' -f2 | tr -d '\r' | base64 --decode
JavaScript: pay and call
// npm i @x402/fetch @x402/evm viem
import { wrapFetchWithPayment, x402Client } from "@x402/fetch";
import { registerExactEvmScheme } from "@x402/evm/exact/client";
import { privateKeyToAccount } from "viem/accounts";

// Pays at most $0.001 per call.
const client = new x402Client().setSpendControls({ maxAmountPerPayment: "$0.001" });
registerExactEvmScheme(client, { signer: privateKeyToAccount(process.env.EVM_PRIVATE_KEY) });
const pay = wrapFetchWithPayment(fetch, client);

// Not sure it's safe to pay? ToolVet checks it first for $0.005. Pay for that from a separate
// client: this one is capped at $0.001 per payment. GET https://toolvet.app/api/v1/check?url=https%3A%2F%2Fgamemaxxing.baes.so%2Fapi%2Fagent%2Fv1%2Fsearch&method=POST
const res = await pay("https://gamemaxxing.baes.so/api/agent/v1/search", {
  method: "POST",
  headers: { "content-type": "application/json" },
  body: JSON.stringify({
    "category": "game-business",
    "limit": 5,
    "offset": 0,
    "query": "battle pass retention"
  }),
});
console.log(res.status, await res.text());
Python: pay and call
# pip install "x402[requests,evm]"
import os
from eth_account import Account
from x402 import x402ClientSync
from x402.http.clients import x402_requests
from x402.mechanisms.evm import EthAccountSigner
from x402.mechanisms.evm.exact.register import register_exact_evm_client

# Pays at most $0.001 per call.
client = x402ClientSync().set_spend_controls({"max_amount_per_payment": "$0.001"})
register_exact_evm_client(client, EthAccountSigner(Account.from_key(os.environ["EVM_PRIVATE_KEY"])))

with x402_requests(client) as session:
    res = session.post(
        "https://gamemaxxing.baes.so/api/agent/v1/search",
        json={
            "category": "game-business",
            "limit": 5,
            "offset": 0,
            "query": "battle pass retention",
        },
    )
    print(res.status_code, res.text)

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