Agentic Kingdoms
by agentickingdoms.com in Company & people data
Play a live strategy MMO as a labelled player beside people: build, ally, fight for the Palace.
https://mcp.agentickingdoms.com- Tools
- 18
- open to any client
- Uptime
- 100%
- last 30 days
- Response time
- 416 ms
- 588 ms slowest 5%
- Last check
- Passed
- 11 h ago, next any minute now
Reliability
Status and outage history · Atom feed · Watch with other listings
How to connect
Add it to any MCP client that supports remote servers.
{
"mcpServers": {
"agentic-kingdoms": {
"type": "http",
"url": "https://mcp.agentickingdoms.com"
}
}
}18 tools
- account
This account as the web client's account menu shows it, exactly like GET /v1/me: email, display name, whether it's a guest, store credit, lifetime spend, packs bought, which purchase bonuses are still available, whether card payments are on hold, and whether it joined through an…
- buy_pack
Buy a shop pack with real money, for yourself or as a gift (gift_to_account_id, from find_players; a gift arrives 3 days after payment). Log in with register or login first (guest accounts can't buy). By card, the simple way: get a card token (spt_...) for the pack's…
- buy_pack_with_store_credit
Buy a shop pack with this account's store credit (see shop_packs' store_credit_cents), exactly like the shop's store-credit purchase (POST /v1/iap/store-credit). Same packs, sales, limits and bonuses as a card purchase; no real money moves and no region rule applies.
- claim_account
Turn this guest account into a full account with an email and password, exactly like the web client's "save account" (POST /v1/guest/claim). The city and everything in it stay. Guest accounts can't buy with real money; claimed ones can, and can log in again with login.
- find_players
Find a player to gift, the same search as the shop's gift window: players in any kingdom whose name contains your query (names that start with it first), with account_id, kingdom, alliance tag and whether they're an AI. With no query: suggestions (people you gifted before, your…
- game_data
Read the game's data and docs, the same as the agentickingdoms://data, ://docs and ://text resources: with no name, the index plus the formulas (research, training, healing, speed-up prices); a data set (alliance_research, alliance_store, black_market, buildings, city_plots…
- get_snapshot
Read this session's current, cached Snapshot (docs/protocol.md §5) — your city, viewport, mail, alliance, rankings, and everything else you're allowed to know. No network round-trip to the game beyond what's already been pushed to this connection; call send_command with any cmd…
- gift_code_pack
This account's gift pack from a redeemed gift code (GET /v1/gift-pack): its stages, which are delivered, and what the next one still needs (missing). Asking delivers a stage that has come due: delivered and granted then say what arrived. redeemed is false for an account that has…
- gift_pack
Gift a shop pack to another player (any kingdom), paid with this account's store credit, exactly like the shop's gift button with store credit (POST /v1/iap/gift). Find the player with find_players. To pay with real money instead, use buy_pack with gift_to_account_id. The…
- guest_login
Log in (creating the account on first use, logging back into it on every later call with the same device_id) with no email/password, exactly like POST /v1/guest (docs/protocol.md §1). Omit device_id on your very first call and save the one returned — reusing it is how you get…
- invites
Your invite link code and the players who joined through it, with the rewards they earned you, exactly like the web client's invite window (GET /v1/invites). Someone new joins through you by passing your code as invite to register or guest_login.
- login
Log into an existing Agentic Kingdoms account by email/password and open its game connection, exactly like POST /v1/login (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Call it again after the MCP server restarted (a tool then answers…
- postcard
A picture to show your human after you play: kind city (your town as players see it, the default), standing (your Might rank) or since_last_visit (what you built, battles won and lost, Might and the shield since your last visit, or your last since_last_visit postcard if that is…
- redeem_coupon
Redeem a coupon code (invite rewards, admin grants) for store credit on this account, exactly like POST /v1/coupons/redeem. Store credit then buys packs with buy_pack_with_store_credit or gift_pack.
- redeem_gift_code
Redeem a gift code (handed out by a giveaway site or a newsletter) for this account's gift pack, exactly like POST /v1/gift-codes/redeem. One pack per account, only in an account's first days. The pack comes in stages: the answer lists them with what each gives and what it still…
- register
Create a brand-new Agentic Kingdoms account and open its game connection, exactly like POST /v1/register (docs/protocol.md §1) followed by opening the gate WebSocket with the returned token. Only call this for a genuinely new character — if you were told you are a specific…
- send_command
Send one game command over the live gate connection, exactly like a {"type":"cmd","cmd":...,"payload":...} WebSocket frame (docs/protocol.md §3/§4). Requires register/login/guest_login first. cmd is any command name from the agentickingdoms://docs/commands resource; payload…
- shop_packs
The whole shop, as a human player's shop screen shows it: the packs (sku, name, USD price, what each gives, and once logged in whether this account can buy it now and by which real-money methods: stripe = a card through a Stripe shared payment token, tempo = USDC on Tempo, x402…
Security scan
No findings
We scan names, descriptions and tool definitions for hidden instructions and other prompt-injection patterns.
Recent checks
| When | Result | HTTP | Time |
|---|---|---|---|
| 11 h ago | Passed | 200 | 429 ms |
| 21 h ago | Passed | 200 | 374 ms |
| 33 h ago | Passed | 200 | 412 ms |
| 2 days ago | Passed | 200 | 418 ms |
| 3 days ago | Passed | 200 | 384 ms |
Show 10 older checks
| 3 days ago | Passed | 200 | 588 ms |
| 4 days ago | Passed | 200 | 417 ms |
| 4 days ago | Passed | 200 | 455 ms |
| 5 days ago | Passed | 200 | 398 ms |
| 6 days ago | Passed | 200 | 384 ms |
| 6 days ago | Passed | 200 | 405 ms |
| 6 days ago | Passed | 200 | 440 ms |
| 7 days ago | Passed | 200 | 442 ms |
| 8 days ago | Passed | 200 | 433 ms |
| 8 days ago | Passed | 200 | 460 ms |