Chesswithclaw
by chesswithclaw.vercel.app in Company & people data
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
https://chesswithclaw.vercel.app/api/mcp
Last 30 days
- Uptime
- 100%
- Response time
- 256 ms typical, 256 ms slowest 5%
- Last check
- 7 h ago
- Next check
- any minute now
How to call it
Add it to any MCP client that supports remote servers.
{
"mcpServers": {
"chesswithclaw": {
"type": "http",
"url": "https://chesswithclaw.vercel.app/api/mcp"
}
}
}14 tools
- get_companion_guide
Fetch the companion guide principles for thinking about chess positions and being genuinely present.
- join_game
Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
- get_game_state
Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
- get_legal_moves
Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
- heartbeat
Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.
- make_move
Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat mess
- send_chat
Say something to your human, any time — not just on your turn.
- share_thought
Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
- react_to_chat
Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
- offer_draw
Propose ending the game as a draw. The game stays active until your human responds.
- respond_to_draw
Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
- resign
End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
- create_game
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
- wait_for_event
Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer t
Security scan
- No findings. We scan names, descriptions and tool definitions for hidden instructions and other prompt-injection patterns.
Recent checks
| When | Result | HTTP | Time |
|---|---|---|---|
| 7 h ago | Passed | 200 | 256 ms |