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Edgegap

by edgegap.dev in Developer tools

MCP serverPassing, checked 4 h ago

Deploy and operate multiplayer game servers on Edgegap's global edge network.

https://mcp.edgegap.dev/mcp

Last 30 days

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Uptime
100%
Response time
285 ms typical, 285 ms slowest 5%
Last check
4 h ago
Next check
in 1 h

How to call it

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "edgegap": {
      "type": "http",
      "url": "https://mcp.edgegap.dev/mcp"
    }
  }
}

19 tools

  • edgegap_list_apps

    List the applications in the Edgegap organization. Start here before creating or deploying anything, so you reuse an existing application instead of making a duplicate. An "application" groups versions of one game server.

  • edgegap_create_app

    Create a new application to hold game server versions. Only call this after edgegap_list_apps confirms no suitable application exists. Creating an application does not deploy anything — follow with edgegap_create_app_version.

  • edgegap_list_app_versions

    List the versions under an application, with their container image, resources, ports (including whether TLS Upgrade is on, which browser/WebGL clients need for wss://) and whether a registry login is set for pulling the image. Use this to find the version name to deploy, to check

  • edgegap_create_app_version

    Register a container image as a deployable version of an application. The image must already be pushed to a registry that Edgegap can pull from (see edgegap_get_registry_credentials and edgegap_list_registry_tags). Resource units: 1024 cpu units = 1 vCPU; memory_mb must be at lea

  • edgegap_deploy

    Start one authoritative dedicated game server from an application version, placed near the players you specify. This is the recommended way to host a multiplayer match: the server owns the game state, so no player hosts it. Returns immediately with a request_id; the server is sti

  • edgegap_get_deployment

    Read the current status of one deployment, including connection address and ports once it is ready. For a deployment you just created, prefer edgegap_wait_for_deployment — it polls for you instead of making you call this in a loop.

  • edgegap_wait_for_deployment

    Poll a deployment until it is ready, errors, or the timeout expires, then return the connection details. This is the tool to call right after edgegap_deploy. Do not build your own polling loop — this handles backoff and reports the container error detail if the server fails to st

  • edgegap_list_deployments

    List active deployments, optionally filtered and sorted. Use this to find deployments left running from earlier sessions before starting new ones — orphaned servers cost money. Filter by status, application, version, tags, request_id, created_at, fleet_name or host_name, e.g. [{f

  • edgegap_stop_deployment

    Gracefully stop one deployment by request_id, sending SIGTERM to the container. Stop every deployment you started for testing before ending your task. This tool stops exactly one deployment; bulk stop is deliberately not exposed.

  • edgegap_get_deployment_logs

    Retrieve stdout/stderr and crash output for a deployment. Call this whenever a deployment errors or a server exits unexpectedly — the crash exit code usually identifies the problem faster than redeploying does. Logs for stopped deployments are only retained if Endpoint Storage wa

  • edgegap_generate_dockerfile

    Write a Dockerfile for this project's headless game server build, ready for Edgegap: linux/amd64 base, the build folder copied in, the binary made executable, the right headless flags (Unity -batchmode -nographics, Godot --headless), a non-root user where the engine needs it (Unr

  • edgegap_validate_server_config

    Check a game server Dockerfile and the ports/resources you intend to register against what Edgegap requires, BEFORE building and pushing. Catches the failures that otherwise only show up after a build, push, version and deploy: ARM or Windows images (Edgegap runs linux/amd64), Un

  • edgegap_get_registry_credentials

    Get the push login for this organization's private Edgegap container registry (registry.edgegap.com) and the exact docker login, build and push commands for your image. Use this when the server image is not in a registry yet. Edgegap only hands these credentials to the quick-star

  • edgegap_list_registry_tags

    List the tags pushed for one image in this organization's Edgegap container registry, with push time and size. Call it after docker push to confirm the tag landed before edgegap_create_app_version, which otherwise fails later with an image-pull error.

  • edgegap_create_relay_session

    A relay is NOT a game server and is not the recommended default — for a multiplayer match, deploy an authoritative dedicated server with edgegap_deploy instead. A relay only forwards traffic between players while one player's game acts as host and owns the game state: the host ca

  • edgegap_get_relay_session

    Read one relay session: whether it is ready, the relay address and ports, and each authorized player with their authorization token. edgegap_create_relay_session already waits for readiness; use this to re-read a session or one created with wait_until_ready false.

  • edgegap_authorize_relay_user

    Authorize one more player (by public IP) on an existing relay session, for a player joining after the session was created. Returns that player's authorization token.

  • edgegap_delete_relay_session

    Close one relay session. Connected players lose their relay connection. Delete every session you created for testing before ending your task.

  • edgegap_build_matchmaker_config

    Generate a ready-to-upload Edgegap matchmaker JSON configuration with one profile: team count and size, optional latency rule, and optional expansions that relax the rules the longer a player waits. Checks the referenced application version exists and has ports. Edgegap has no AP

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Recent checks

WhenResultHTTPTime
4 h agoPassed200285 ms