GameDev.net
by gamedev.net in Search & web
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
https://gamedev.net/mcp/- Tools
- 10
- open to any client
- Uptime
- 100%
- last 30 days
- Response time
- 429 ms
- 1.3 s slowest 5%
- Last check
- Passed
- 6 h ago, next any minute now
Reliability
Status and outage history · Atom feed · Watch with other listings
How to connect
Add it to any MCP client that supports remote servers.
{
"mcpServers": {
"gamedev-net": {
"type": "http",
"url": "https://gamedev.net/mcp/"
}
}
}10 tools
- search_site
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and…
- get_thread
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
- get_content
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated…
- list_recent
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
- search_shaders
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
- get_shader_project
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
- list_shader_topics
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
- get_shader_portability_report
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
- list_trending_content
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns…
- get_story
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
Security scan
No findings
We scan names, descriptions and tool definitions for hidden instructions and other prompt-injection patterns.
Recent checks
| When | Result | HTTP | Time |
|---|---|---|---|
| 6 h ago | Passed | 200 | 429 ms |
| 16 h ago | Passed | 200 | 367 ms |
| 27 h ago | Passed | 200 | 335 ms |
| 38 h ago | Passed | 200 | 346 ms |
| 2 days ago | Passed | 200 | 313 ms |
Show 10 older checks
| 2 days ago | Passed | 200 | 336 ms |
| 3 days ago | Passed | 200 | 377 ms |
| 3 days ago | Passed | 200 | 694 ms |
| 4 days ago | Passed | 200 | 1.3 s |
| 4 days ago | Passed | 200 | 709 ms |
| 4 days ago | Passed | 200 | 739 ms |
| 5 days ago | Passed | 200 | 671 ms |
| 5 days ago | Passed | 200 | 724 ms |
| 6 days ago | Passed | 200 | 952 ms |
| 6 days ago | Passed | 200 | 303 ms |