74trust / 100

GameDev.net

by gamedev.net in Search & web

MCP serverPassing, checked 6 h ago

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

https://gamedev.net/mcp/
Tools
10
open to any client
Uptime
100%
last 30 days
Response time
429 ms
1.3 s slowest 5%
Last check
Passed
6 h ago, next any minute now

Scan it nowHow to connect

Reliability

All checks passedSome failedAll failedNot checked

Status and outage history · Atom feed · Watch with other listings

How to connect

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "gamedev-net": {
      "type": "http",
      "url": "https://gamedev.net/mcp/"
    }
  }
}

10 tools

  • search_site

    Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and…

  • get_thread

    Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

  • get_content

    Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated…

  • list_recent

    List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

  • search_shaders

    Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

  • get_shader_project

    Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

  • list_shader_topics

    List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

  • get_shader_portability_report

    Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

  • list_trending_content

    What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns…

  • get_story

    Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

Security scan

No findings

We scan names, descriptions and tool definitions for hidden instructions and other prompt-injection patterns.

Recent checks

WhenResultHTTPTime
6 h agoPassed200429 ms
16 h agoPassed200367 ms
27 h agoPassed200335 ms
38 h agoPassed200346 ms
2 days agoPassed200313 ms
Show 10 older checks
2 days agoPassed200336 ms
3 days agoPassed200377 ms
3 days agoPassed200694 ms
4 days agoPassed2001.3 s
4 days agoPassed200709 ms
4 days agoPassed200739 ms
5 days agoPassed200671 ms
5 days agoPassed200724 ms
6 days agoPassed200952 ms
6 days agoPassed200303 ms