Moddable Games Tools
by tools.moddable.games in Weather & location
15 tools for chess variant analysis, hex map generation, and board game utilities
https://tools.moddable.games/mcp
Last 30 days
- Uptime
- 100%
- Response time
- 483 ms typical, 483 ms slowest 5%
- Last check
- 6 h ago
- Next check
- in 13 min
How to call it
Add it to any MCP client that supports remote servers.
{
"mcpServers": {
"moddable-games-tools": {
"type": "http",
"url": "https://tools.moddable.games/mcp"
}
}
}89 tools
- chess_generate_puzzle
Get a random chess puzzle. Filter by variant, difficulty or theme. Not every variant puzzle carries themes; use chess_list_puzzle_types to see what the pool holds.
- chess_list_puzzle_types
List available puzzle variants, themes, and per-variant counts from the puzzle pool
- chess_list_variants
[DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
- chess_get_legal_moves
[DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
- chess_analyze_position
[DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
- chess_make_move
[DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
- chess_validate_move
[DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
- chess_get_status
[DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
- chess_render_svg
[DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
- chess_make_moves
[DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
- chess_get_opening_book
[REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
- hex_list_games
List all available hex map game types with configuration options
- hex_generate_map
Generate a hex map for a specific game and player count
- hex_export_svg
Generate a hex map and export as SVG
- hex_get_info
Get info about a specific hex coordinate (terrain, neighbours, distance)
- hex_compute_fov
Compute field of view from a hex position
- hex_pathfind
Find shortest path between two hex coordinates
- play_list_families
List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi, fanorona,
- play_list_variants
List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
- play_get_definition
Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
- play_create_game
Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
- play_get_moves
Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
- play_apply_move
Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
- play_check_status
Check the current game status: whose turn it is, whether the game is over, and who won.
- play_suggest_move
Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 30 playable families.
- play_render_board
Render the current board position as SVG for any playable family (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game, backgammon, standard-52, bavarian-32, flower-48, double-six-dominoes, mahjong, standard-dice, agon, asalto, chaupar, dou-shou-qi,
- play_export_fen
Export the current board position as a FEN-style setup string, in the form the variant's own frontmatter declares its starting position. Card, tile and dice games have no board position to export.
- play_load_fen
Create a game from a FEN-style setup string, as returned by play_export_fen. Pass the same variant the position was exported from.
- play_validate_move
Check whether a move is legal in the current position without applying it. Pass the move object in the same format as play_get_moves returns.
- play_make_moves
Apply a sequence of moves to a game and return the final state. Stops at the first illegal move. Move objects must match play_get_moves format.
- rules_list_games
List all available game rulebooks with metadata (players, duration, complexity, mechanics). Filterable by type, complexity, and mechanics.
- rules_get_game
Get full rulebook content for a specific game (markdown). For metadata only, use rules_get_game_meta instead.
- rules_get_game_meta
Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.
- rules_get_page
Get a specific page/section from a game rulebook (e.g. character creation, combat rules, marketplace). Use rules_get_game_meta to see available pages.
- rules_get_variant_list
List all variants for a game with structured metadata (players, board, playable status, topology, engine config). Much richer than parsing the rulebook.
- rules_get_diagram
Get board diagram SVG URL for a game variant. Returns the diagram path, topology, and rendering metadata.
- rules_get_variant
Get rules for a specific game variant
- rules_search
Full-text search across all published rulebooks. Returns section-typed results with deep-link anchors.
- rules_random
Get a random game suggestion from the library
- board_gallery_search
Search the board gallery (335 rendered board layouts across 34 game families)
Security scan
- No findings. We scan names, descriptions and tool definitions for hidden instructions and other prompt-injection patterns.
Recent checks
| When | Result | HTTP | Time |
|---|---|---|---|
| 6 h ago | Passed | 200 | 529 ms |
| 14 h ago | Passed | 200 | 356 ms |
| 23 h ago | Passed | 200 | 483 ms |