83trust / 100

RPScripts FiveM Developer

by rpscripts.net in Developer tools

MCP serverPassing, checked 6 h ago

FiveM dev tools: find resources, check compatibility, validate Lua and server.cfg, generate jobs

https://rpscripts.net/mcp
Tools
13
open to any client
Uptime
100%
last 30 days
Response time
171 ms
254 ms slowest 5%
Last check
Passed
6 h ago, next any minute now

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How to connect

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "rpscripts-fivem-developer": {
      "type": "http",
      "url": "https://rpscripts.net/mcp"
    }
  }
}

13 tools

  • search_products

    Search the RPScripts catalogue of FiveM scripts, MLOs, server packs, vehicles and assets. Filter by framework, category and USD price; results are ranked by relevance when a query is given, otherwise by popularity. Only published, listed products. 24 results per page.

  • get_product

    Details of one RPScripts product by slug (from search_products): description, frameworks, version, categories, price, whether it can be bought, and install requirements from RPScripts Lab's static check of the download (dependencies, start order).

  • list_categories

    All RPScripts shop categories (scripts by framework and job, MLOs, vehicles, clothing, server packs …) with their paths and URLs.

  • check_compatibility

    Checks whether an RPScripts product (by slug) or your own resource files fit a server: framework (QBCore, Qbox, ESX, vRP, standalone), required resources such as ox_lib, ox_inventory, ox_target or oxmysql, FXServer artifact and game build minimums, OneSync, and conflicts in your…

  • validate_resource

    Statically checks a FiveM resource: Lua syntax, fxmanifest.lua directives and referenced files, resource structure, undeclared dependencies, framework API calls against pinned QBCore/Qbox/ESX versions, unknown natives, net-event security and backdoor patterns. Returns…

  • search_docs

    Searches RPScripts documentation (installation, downloads, server packs, updates, QBCore/Qbox/ESX guides, compatibility, troubleshooting, AI workflow) and the framework API reference RPScripts reads from pinned QBCore, Qbox, ESX, ox_lib, ox_inventory, ox_target and oxmysql…

  • validate_server_cfg

    Parses and checks an FXServer server.cfg: syntax, argument counts and values, duplicate or conflicting settings, repeated resource starts, framework and ox resource start order, missing dependencies, OneSync/slot conflicts, secrets exposed with set/sets, weak RCON passwords…

  • generate_fxmanifest

    Generates a valid fxmanifest.lua (fx_version 'cerulean', game 'gta5') for client/server/shared Lua or JS scripts, NUI pages, maps, vehicle data files and dependencies, then validates it with the RPScripts manifest rules. Lua 5.4 is the default runtime, so no lua54 line is…

  • create_job

    Generates a complete job resource with the RPScripts Jobs Creator for QBCore, Qbox or ESX: job definition and grades with salaries and boss flags, duty, stash, garage, armory, shop, crafting, harvest/process/sell, boss office, wardrobe, teleports, billing, dispatch, player and…

  • lookup_server

    Looks up a public FiveM server by cfx.re join code/link (e.g. cfx.re/join/abc123) or public host:port. Returns what the server or the Cfx server list publishes: hostname, player count, slots, artifact/build, OneSync, tags, public variables and resources. Private and local…

  • list_purchases

    Lists the RPScripts products the signed-in customer owns (active purchases, including bundle items): product id, name, product page, files with their index for get_download_url, download availability and install requirements. Requires signing in to RPScripts.

  • get_download_url

    Creates a signed download link for one file of a product the signed-in customer owns (from list_purchases). The link is personal, works for 5 minutes and counts toward the limit of 20 downloads per product per day. Requires signing in.

  • generate_script

    Builds or changes a FiveM resource with the RPScripts AI generator (QBCore, Qbox, ESX or standalone): the agent writes Lua/NUI files, checks them (syntax, manifest, framework API) and repairs problems. Uses the signed-in customer's AI credits (typically about 0.2 per script, at…

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