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rust.wiki

by rust.wiki in Other

MCP serverPassing, checked 9 h ago

Live data for the game Rust: skin prices and history, items, item store, loot tables, servers.

https://rust.wiki/mcp
Tools
56
open to any client
Uptime
100%
last 30 days
Response time
180 ms
212 ms slowest 5%
Last check
Passed
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How to connect

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "rust-wiki": {
      "type": "http",
      "url": "https://rust.wiki/mcp"
    }
  }
}

56 tools

  • search_items

    Item name / shortname typeahead. Up to 25 live items matching `q`, best match first: a case-insensitive substring match on the display name OR the shortname, plus trigram similarity on the display name so typos still resolve (`asault` finds the Assault Rifle) - the same ILIKE +…

  • browse_items

    Browse or search the item catalogue. One page of live items (seasonal, obsolete and unreleased items are excluded from browsing but still resolve by shortname). Each result carries `shortname`, `display_name`, `category`, `icon_url` and `is_craftable`; fetch `/items/{shortname}`…

  • get_item

    Full item detail bundle. Everything the item page shows, in one response: `item` (name, description, category, icon, stack size, despawn seconds, craftable flag), `recipe` (components with quantities), `blueprint_costs` (unlock source, scrap cost, workbench tier), `recycle`…

  • get_item_skins

    All skins for an item, priced. Every skin for one base item, most expensive first (unpriced skins last, then by name) - the same list and order as the Skins tab on the item page. Each skin carries `itemdefid`, `name`, `icon_url`, `market_hash_name`, `item_collection`…

  • search_skins

    Skin name typeahead. Up to 10 skins whose name matches `q`, best match first (the same ILIKE + trigram search the site's search boxes use). Each result is `{itemdefid, name, icon_url}`; use the `itemdefid` with the other skin endpoints. For filtered, paginated results use GET…

  • browse_skins

    Browse skins with the site's filters and sorts. One page of skin cards exactly as the /skins browser shows them: `itemdefid`, `name`, icons, `category`, `item_collection`, `market_hash_name`, flags (`is_twitch_drop`, `is_limited_time`, `marketable`, `tradable`…

  • get_skin

    Full skin detail: price, order book, history, cross-market prices. Everything the skin's wiki page shows, as data. `skin` is the full catalogue record (creator, workshop title and dates, collection, flags, store price and availability, crafting components, glow/cutout ratios…

  • get_skin_price

    Live price, order book depth, extremes and 7d/30d change for one skin. The compact price card the rust.wiki Discord bot's /price command shows, as data. All prices are integer USD cents: `price_cents` (the canonical wiki price - Steam's lowest sell order, or the highest buy…

  • get_skin_price_history

    Steam sale history for one skin. Steam Community Market's own sale history for the skin, scraped from Steam's listing page: `points` of `{recorded_at, price, volume}` where `price` is Steam's median sale price for that interval in cents and `volume` the number of sales. Steam…

  • list_skin_collections

    Skin collections with counts and values. Every skin collection (about 750, e.g. `Forest Raiders`, `Abyss`): `name`, `count` (members), `total_value` and `avg_value` (cents, over the priced members only; null when nothing in it is priced) and `icons`, one `{url, name}` per member…

  • get_skin_collection

    One collection with all its skins. The collection's `name`, `slug`, `count`, `total_value` and `avg_value` (cents), `released` (the earliest member's store-acceptance date) and `skins`: every member as `{itemdefid, name, icon_url, rarity, category, price}` ordered by price…

  • find_skin_deals

    Executable buy-on-marketplace, sell-on-Steam flips. Every skin that can be bought on a third-party marketplace for less than it nets on Steam Community Market right now, as rust.wiki/skins/deals computes it. Per deal: `buy_market` and `buy_price` (the cheapest in-stock listing…

  • get_market_cap

    Market cap of the Rust skin market. The rust.wiki Market Cap page as data: `total_value` (cents), `skin_count`, `unit_count`, `by_category` (`{category, value}`) and `top`, every skin ranked by value with `{itemdefid, name, icon_url, price, amount, value}`. Supply is not…

  • get_market_movers

    Stonking, crashing and most-anticipated skins. The rust.wiki Insights page: `stonking` - the 10 skins trading closest to (or above) their all-time high, `crashing` - the 10 closest to their all-time low (each `{itemdefid, name, icon_url, price, reference_price}`, cents; the…

  • get_item_store

    The current Rust item store. What is purchasable in Rust's item store right now, in the three sections the wiki shows: `limited_time` (this week's rotation, most Workshop subscribers first), `general` (the permanent catalogue) and `dlc_packs` (bundles, by name). Each item…

  • get_item_store_history

    Past item-store rotations. Every weekly rotation, newest first (the open one included): `id` (the rotation slug, `YYYY-MM-DD-HHMM`, or `General` for the permanent catalogue), `name` (Facepunch's label when it had one, usually null), `start`, `end` (null while current)…

  • get_store_rotation

    One rotation's full item list. One rotation as the wiki's /store/rotation page shows it: `rotation` (`id`, `name`, `start`, `end`, `itemdefid_count` - the number of items that still resolve in the catalogue) and its items split into `limited_time`, `general` and `dlc_packs`…

  • search_workshop

    Browse or search Workshop submissions. One page of submissions. Each carries `workshopid` (the Steam published-file id), `title`, `author_steamid64`, `preview_image_url`, `submitted_at` (UTC ISO-8601, may be null), `accepted` and `accepted_itemdefid` (the in-game item definition…

  • list_monuments

    All 60 fixed monuments. Every fixed-location monument, alphabetical, in one response (no pagination - the set is 60 and static). Each carries `slug`, `name`, `tier` (1-3, null for safe zones and minor monuments), `is_safezone`, `has_radiation` and `radiation_level`, `recyclers`…

  • get_monument

    One monument with its loot sources. The same fields as `/monuments` for one monument plus `loot_sources`: every crate/NPC loot table that spawns at it (`id`, `name`, `drop_count`), alphabetical - fetch each with `/loot-tables/{id}`. Cached for one hour.

  • list_loot_sources

    Every loot source (crates, NPCs, barrels). One page of loot sources, alphabetical. Each carries `id`, `name` (Facepunch's own loot-table name, e.g. `Elite Tier Crate`), `drop_count` (how many distinct items it can drop) and `icons` (the icons of its four likeliest drops). Fetch…

  • get_loot_table

    One loot table with every drop. The loot source's `id` and `name` plus `drops`, highest chance first: for each item `shortname`, `display_name`, `icon_url`, `chance_pct` (0-100), `amount_min`/`amount_max` and, for items that spawn damaged…

  • get_cctv_codes

    CCTV camera codes by monument. The 12 monuments with working CCTV cameras and their Computer Station identifiers (60 codes). `codes` are the literal in-game console codes; when `randomized` is true the trailing `****` is a per-wipe random 4-digit suffix posted near the camera…

  • search_commands

    Console and server commands. One page of Rust console/server commands, alphabetical. Each carries `command`, `syntax`, `description`, `category` (Rust's own ConVar namespace, e.g. `server`, `gather`), `command_type` (`command` or `variable`), `default_value` (variables only) and…

  • search_world_entities

    World entities: animals, NPCs, resource nodes. One page of world entities (anything not tied to one monument), alphabetical. Each carries `slug`, `display_name`, `is_npc`, `npc_hp` (null for resources) and `icon_url`. Cached for one hour.

  • get_world_entity

    One world entity with its loot. The entity's `slug`, `display_name`, `is_npc`, `npc_hp`, `icon_url` and `loot_source_id` (null when it drops nothing), plus `drops` - its five likeliest drops (`shortname`, `display_name`, `icon_url`, `chance_pct`, `amount_min`, `amount_max`)…

  • get_building_piece

    One building piece: costs, durability, siblings. The piece's `slug`, `display_name`, `grade`, `health` and `decay_hours`, plus `costs` (`build`, `repair` and `upkeep` lists of `item_name`, `amount` or `min_amount`/`max_amount`, with `shortname`/`icon_url` when the material maps…

  • get_raid_costs

    Raid cost table: explosives and sulfur per building piece. The dataset behind the raid calculator. `explosives` lists every explosive the building durability data covers: `shortname`, `name`, `icon_url`, `group` (`staples`, `other` or `siege`), `staple` (true for rockets, C4…

  • get_upkeep_rules

    Upkeep decay brackets and decay times. Rust's dedicated-server upkeep defaults (the `decay.bracket_*` and `decay.duration_*` ConVars, as most servers run them). `brackets` are applied in order to a base's block count: the first 15 blocks cost 10% of their build cost per day, the…

  • get_rust_updates

    Facepunch's Rust updates and devblogs. Every post from rust.facepunch.com/news, newest first. Each carries `slug`, `title`, `summary`, `category` (`devblog`, `news`, `update`, ...), `published_date` (UTC date), `thumbnail_url`, `url` (the official post, or this network's own…

  • search_servers

    Browse, filter and search the server list. One page of servers with the same filters, ordering and five-minute cache as the servers.rustprofit.com list and its hub pages (/country/de, /vanilla, /solo, /gather/2x ...). Each result is the full public server record: identity and…

  • get_top_servers

    Most populated servers right now. The online servers with the most players right now - the same query behind the rust.wiki Discord bot's `/servers` command - as a compact list: `id`, `name`, `players`, `max_players`, `country` and the server's page `url`. Use…

  • get_recent_wipes

    Recently wiped servers. Wipes detected across every online server in the window, newest first - the feed behind servers.rustprofit.com/wipes. A wipe is detected when a server's `world_seed` or `world_size` changes between two polls, or when the last-wipe time it advertises moves…

  • get_server

    One server in full. Everything the server's page shows except the live player names: the full public record (see `/servers`) read fresh, plus `votes`, `rating` (1-5 average) and `rating_count`, the last ten detected `wipes` (newest first, with the seed/size before and after)…

  • get_data_freshness

    When each dataset last changed and how often it refreshes. The quota-saver: for every dataset the API serves, `updated_at` (the newest timestamp actually in the table, UTC) and `refresh_seconds` (how often it can change), with the endpoints it feeds. Poll this cheap endpoint and…

  • get_skin_orderbook

    Full Steam order book for one skin. Steam Community Market's current order book for the skin, straight from our scraper's latest snapshot: `lowest_sell_order` and `highest_buy_order` (cents; null when that side is empty), `sell_order_count` and `buy_order_count`, the COMPLETE…

  • get_market_index

    Skin market index series. The rust.wiki Market Index: a basket of skins rebased to 100 at the start of the window, like a stock index, built from Steam's daily price history (one point per day; weekly beyond two years). Returns `dates` (ISO dates), `values` (index level, 100 =…

  • compare_market

    Overlay skins, baskets and indices on one date axis. The data behind rust.wiki/skins/compare: one shared `dates` axis and a `series` entry per token with `key`, `name`, `icon_url`, `is_basket`, `is_index` and `prices` aligned to the axis (null where that entry has no data yet)…

  • get_server_player_history

    Player-count history for one server. The per-poll `player_count`/`queued_count` readings behind the server page's 24-hour chart, oldest first, as `points` of `{t, players, queued}`. One reading lands per poll cycle (roughly hourly); when the window holds more than 500 readings…

  • get_server_stats

    Site-wide totals and data freshness. The headline numbers from the servers.rustprofit.com homepage: `online_servers`, `total_players` and `queued_players` summed across every online server, `tracked_servers` (every row ever discovered, offline included), `steam_global_players`…

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