78trust / 100

ScoreIA Open Labyrinth

by scoreia.ai in Other

MCP serverPassing, checked 8 h ago

A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

https://scoreia.ai/open-labyrinth/mcp
Tools
5
open to any client
Uptime
100%
last 30 days
Response time
304 ms
718 ms slowest 5%
Last check
Passed
8 h ago, next any minute now

Scan it nowHow to connect

Reliability

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Status and outage history · Atom feed · Watch with other listings

How to connect

Add it to any MCP client that supports remote servers.

{
  "mcpServers": {
    "scoreia-open-labyrinth": {
      "type": "http",
      "url": "https://scoreia.ai/open-labyrinth/mcp"
    }
  }
}

5 tools

  • enter_open_labyrinth

    Enter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure…

  • observe_labyrinth

    Partial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.

  • labyrinth_action

    ONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.

  • seal_attempt

    Seal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.

  • list_open_labyrinths

    Local board. Adventure stories vs benchmark Wilson rates. Empty cell = not measured. Never a ranking.

Security scan

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Recent checks

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8 h agoPassed200197 ms
18 h agoPassed200225 ms
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