spawnpop
by spawnpop.com in Developer tools
Roblox game assets for your agent: free kit plan, then GUI, icons, thumbnails, 3D props and music.
https://spawnpop.com/mcp- Tools
- 13
- open to any client
- Uptime
- 100%
- last 30 days
- Response time
- 503 ms
- 1.7 s slowest 5%
- Last check
- Passed
- 11 h ago, next any minute now
Reliability
Status and outage history · Atom feed · Watch with other listings
How to connect
Add it to any MCP client that supports remote servers.
{
"mcpServers": {
"spawnpop": {
"type": "http",
"url": "https://spawnpop.com/mcp"
}
}
}13 tools
- plan_kit
No charge. Turns a one-sentence game idea into a priced kit (GUI, icons, thumbnail, 3D props, music). With an API key the plan is saved as a project; without one you get the same plan and price plus a link for the user to connect.
- draft
Costs 13 credits per draft image. Makes low-cost previews with an AI fit check so finals are only bought for what works. confirmCredits must equal the price (items x copies x variants); requestId makes a retry free.
- approve
No charge. Marks one draft per item copy as the reference its final is made from. Use the outputId shown by get_status.
- generate
Spends credits. confirmCredits must equal the price of the items; if the price changed nothing is charged and price_changed comes back. Credits paid for an item's draft count toward that item's final (draft + final = the quoted price): confirming the plan_kit price is accepted…
- get_status
No charge. One row per plan item, drafts with the AI fit verdict (fit, misfit, unjudged or pending; unjudged never blocks approve), approvals and balance. waitSeconds (0-25) returns as soon as something changes, so a call can come back earlier than that.
- get_files
No charge. Finished files with one-hour signed download URLs, sizes, triangle counts and stud sizes, plus a ready next-step block for Roblox Studio MCP and Open Cloud.
- list_projects
No charge. Your recent projects, newest first.
- generate_sprite_sheet
Spends credits (180, plus 50 for each extra animation, at most 2). Draws one character from a description in a chosen style with idle, run and attack animations and delivers the sheet, GIFs, frames and JSON via get_sprite_status. confirmCredits must equal the price; the same…
- get_sprite_status
No charge. Progress of a sprite sheet order. When it is done: signed one-hour download links for the sprite sheet PNG, one GIF per animation, a frames zip, the sheet JSON and the character. waitSeconds (0-25) returns as soon as something changes, so a call can come back earlier…
- game_concept
No charge. Turns a genre preset, an art-style preset and a one-line idea into a short game spec your coding agent can build from: intent (frozen), plan (milestones with testable done_when, playtest, asset manifest) and state (you update it with update_state). Returns…
- get_spec
No charge. The saved spec (all three layers) and its handoff files. Without specId, lists your recent specs.
- update_state
No charge. Updates ONLY the STATE layer of a saved spec: milestone_status ({milestoneId: todo|doing|done|blocked}), built (lines appended) and notes (appended). The intent and the plan cannot be changed here; if the intent looks wrong, ask the human.
- asset_kit
No charge here. Plans the assets a saved spec needs (GUI set with its finished screen, icons, thumbnail, props, music) in the spec's style and returns one total in credits plus a kit projectId. Show the user the total; then draft/approve/generate on that projectId exactly as…
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Recent checks
| When | Result | HTTP | Time |
|---|---|---|---|
| 11 h ago | Passed | 200 | 432 ms |
| 21 h ago | Passed | 200 | 389 ms |
| 32 h ago | Passed | 200 | 490 ms |
| 47 h ago | Passed | 200 | 1.2 s |
| 3 days ago | Passed | 200 | 474 ms |
Show 10 older checks
| 3 days ago | Passed | 200 | 501 ms |
| 4 days ago | Passed | 200 | 498 ms |
| 4 days ago | Passed | 200 | 551 ms |
| 5 days ago | Passed | 200 | 495 ms |
| 6 days ago | Passed | 200 | 456 ms |
| 6 days ago | Passed | 200 | 520 ms |
| 6 days ago | Passed | 200 | 467 ms |
| 7 days ago | Passed | 200 | 531 ms |
| 8 days ago | Passed | 200 | 508 ms |
| 8 days ago | Passed | 200 | 1.9 s |